Animated Glass Statue

(Critical Role: Call of the Netherdeep)

Large construct, Neutral Evil

Armor Class10
Hit Points22 (3d10 + 6)
Speed10 ft., fly 60 ft.
STRDEXCONINTWISCHA
15 (+2) 10 (+0) 15 (+2) 6 (-2) 12 (+1) 7 (-2)
Saving Throws—
SkillsPerception +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiescharmed; exhaustion; frightened; paralyzed; petrified; poisoned
Sensesdarkvision 60 ft., passive Perception 13
Languagesunderstands Common but can't speak it
Challenge1

Traits

Keen Sight and Smell.

The statue has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pack Tactics.

The statue has advantage on an attack roll against a creature if at least one of the statue's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack.

The statue makes two attacks: one with its beak and one with its talons.

Beak.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Talons.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.