Animated Tile Chimera

(Rise of Tiamat)

Large monstrosity, Chaotic Evil

Armor Class14 (natural armor)
Hit Points114 (12d10 + 48)
Speed30 ft., fly 60 ft.
STRDEXCONINTWISCHA
19 (+4) 11 (+0) 19 (+4) 3 (-4) 14 (+2) 10 (+0)
Saving Throws—
SkillsPerception +8
Damage Vulnerabilities—
Damage Resistancespiercing
Damage Immunitiespoison; psychic
Condition Immunitiescharmed; frightened; paralyzed; petrified; poisoned
Sensesdarkvision 60 ft., passive Perception 18
Languagesunderstands Draconic but can't speak
Challenge6

Traits

Rejuvenation.

If destroyed, the tile creature regains all its hit points and becomes active again in 24 hours unless at least half its tiles are collected and kept separate from the rest of the creature's tiles.

Actions

Multiattack.

The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Horns.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Fire Breath (Recharge 5-6).

The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

Reactions

Narrow Dodge.

When targeted by a melee attack, the tile creature can take a reaction to turn its narrowest aspect toward the attacker. The attacker has disadvantage on the attack roll.