Large fey, Chaotic Evil
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 90 (12d10 + 24) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
| Saving Throws | Con +5 |
|---|---|
| Skills | Deception +5, Perception +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 15 |
| Languages | Common, Giant, Sylvan |
| Challenge | 6 |
The annis makes one Bite attack and two Claw attacks.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 36 (9d6 + 5) bludgeoning damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. Until the grapple ends, the target takes 36 (9d6 + 5) bludgeoning damage at the start of each of the hag's turns. The hag can't make attacks while grappling a creature in this way.
The hag casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
3 each/day: disguise self (including the form of a Medium Humanoid), Fog cloud
Large fey, Chaotic Evil
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 75 (10d10 + 20) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
| Saving Throws | Con +5 |
|---|---|
| Skills | Deception +5, Perception +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 15 |
| Languages | Common, Giant, Sylvan |
| Challenge | 6 |
The annis makes three attacks: one with her bite and two with her claws.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 36 (9d6 + 5) bludgeoning damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. Until the grapple ends, the target takes 36 (9d6 + 5) bludgeoning damage at the start of each of the hag's turns. The hag can't make attacks while grappling a creature in this way.
The hag's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells:
3 each/day: disguise self (including the form of a Medium humanoid), fog cloud