Medium undead, Chaotic Evil
| Armor Class | 12 |
|---|---|
| Hit Points | 22 (5d8) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 10 (+0) | 7 (-2) | 10 (+0) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | charmed; exhaustion; poisoned |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Common |
| Challenge | 1 |
Melee Attack Roll: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.