Aquatic Ghoul

(Princes of the Apocalypse)

Medium undead, Chaotic Evil

Armor Class12
Hit Points22 (5d8)
Speed30 ft., swim 30 ft.
STRDEXCONINTWISCHA
13 (+1) 15 (+2) 10 (+0) 7 (-2) 10 (+0) 6 (-2)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiescharmed; exhaustion; poisoned
Sensesdarkvision 60 ft., passive Perception 10
LanguagesCommon
Challenge1

Actions

Bite.

Melee Attack Roll: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.