Small humanoid (goliath, sorcerer), Lawful Neutral
| Armor Class | 13 |
|---|---|
| Hit Points | 127 (17d8 + 51) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 17 (+3) | 20 (+5) |
| Saving Throws | Cha +8, Wis +6 |
|---|---|
| Skills | Arcana +8, Deception +11, History +5, Perception +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | psychic |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | truesight 60 ft., passive Perception 16 |
| Languages | Common plus three other languages, telepathy 60 ft. |
| Challenge | 8 |
If a creature tries to read Aradrine's thoughts or deals psychic damage to Aradrine, that creature must succeed on a DC 16 Intelligence saving throw or be stunned until the start of its next turn.
Aradrine has advantage on saving throws against spells and other magical effects.
Melee or Ranged Spell Attack Roll: +8 to hit, reach 5 ft. or range 60 ft., one creature. Hit: 27 (4d10 + 5) psychic damage.
Aradrine casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
1/day: dimension door
2 each/day: charm person, mage armor, sending