Aradrine the Owl

(Critical Role: Call of the Netherdeep)

Small humanoid (goliath, sorcerer), Lawful Neutral

Armor Class13
Hit Points127 (17d8 + 51)
Speed40 ft.
STRDEXCONINTWISCHA
13 (+1) 16 (+3) 16 (+3) 15 (+2) 17 (+3) 20 (+5)
Saving ThrowsCha +8, Wis +6
SkillsArcana +8, Deception +11, History +5, Perception +6
Damage Vulnerabilities—
Damage Resistancespsychic
Damage Immunities—
Condition Immunities—
Sensestruesight 60 ft., passive Perception 16
LanguagesCommon plus three other languages, telepathy 60 ft.
Challenge8

Traits

Alien Mind.

If a creature tries to read Aradrine's thoughts or deals psychic damage to Aradrine, that creature must succeed on a DC 16 Intelligence saving throw or be stunned until the start of its next turn.

Magic Resistance.

Aradrine has advantage on saving throws against spells and other magical effects.

Actions

Crimson Bolt.

Melee or Ranged Spell Attack Roll: +8 to hit, reach 5 ft. or range 60 ft., one creature. Hit: 27 (4d10 + 5) psychic damage.

Spellcasting

Aradrine casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

1/day: dimension door

2 each/day: charm person, mage armor, sending