Archdruid

Medium humanoid (druid), Any alignment

Armor Class14 (hide armor)
Hit Points154 (28d8 + 28)
Speed30 ft.
STRDEXCONINTWISCHA
14 (+2) 14 (+2) 12 (+1) 12 (+1) 20 (+5) 11 (+0)
Saving ThrowsInt +5, Wis +9
SkillsMedicine +9, Nature +5, Perception +9
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 19
LanguagesDruidic plus any two languages
Challenge12

Actions

Multiattack.

The archdruid makes three Staff or Wildfire attacks. It can replace one attack with a use of Spellcasting.

Staff.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 21 (6d6) poison damage.

Wildfire.

Ranged Spell Attack Roll: +9 to hit, range 120 ft., one target. Hit: 26 (6d6 + 5) fire damage, and the target is blinded until the start of the druid's next turn.

Spellcasting

The archdruid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 17):

At will: beast sense, entangle, speak with animals

3 each/day: animal messenger, dominate beast, faerie fire, tree stride

1 each/day: commune with nature (as an action), mass cure wounds