Medium humanoid (any race), Any alignment
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 99 (18d8 + 18) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 20 (+5) | 15 (+2) | 16 (+3) |
| Saving Throws | Int +9, Wis +6 |
|---|---|
| Skills | Arcana +13, History +13 |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing (from stoneskin) |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | any six languages |
| Challenge | 12 |
The archmage has advantage on saving throws against spells and other magical effects.
Melee or Ranged Attack Roll: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
At will: disguise self, invisibility
Cantrips: fire bolt, light, mage hand, prestidigitation, shocking grasp
Level 1 (4 slots): detect magic, identify, mage armor*, magic missile
Level 2 (3 slots): detect thoughts, mirror image, misty step
Level 3 (3 slots): counterspell, fly, lightning bolt
Level 4 (3 slots): banishment, fire shield, stoneskin*
Level 5 (3 slots): cone of cold, scrying, wall of force
Level 6 (1 slots): globe of invulnerability
Level 7 (1 slots): teleport
Level 8 (1 slots): mind blank*
Level 9 (1 slots): time stop
Small humanoid (wizard), Neutral
| Armor Class | 17 |
|---|---|
| Hit Points | 170 (31d8 + 31) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 20 (+5) | 15 (+2) | 16 (+3) |
| Saving Throws | Int +9, Wis +6 |
|---|---|
| Skills | Arcana +13, History +9, Perception +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | psychic |
| Condition Immunities | — |
| Senses | passive Perception 16 |
| Languages | Common plus five other languages |
| Challenge | 12 |
The archmage has Advantage on saving throws against spells and other magical effects.
The archmage makes four Arcane Burst attacks.
Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.
The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
2 each/day: Fly, Lightning Bolt (level 7 version)
1 each/day: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport
The mage casts Misty Step, using the same spellcasting ability as Spellcasting.
3/day: Misty Step
The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
3/day: Counterspell, Shield