Archon of Redemption

(Plane Shift: Zendikar )

Large celestial, Lawful Neutral

Armor Class17 (natural armor)
Hit Points136 (16d8 + 64)
Speed30 ft., fly 90 ft.
STRDEXCONINTWISCHA
18 (+4) 18 (+4) 18 (+4) 17 (+3) 20 (+5) 20 (+5)
Saving ThrowsCha +9, Wis +9
SkillsInsight +9, Perception +9
Damage Vulnerabilities—
Damage Resistancesradiant; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities—
Condition Immunitiescharmed; exhaustion; frightened
Sensesdarkvision 120 ft., passive Perception 19
Languagesall, telepathy 120 ft.
Challenge10

Traits

Angelic Weapons.

The archon's weapon attacks are magical. When the archon hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).

Axiomatic Mind.

The archon can't be compelled to act in a manner contrary to its nature or its understanding of justice.

Magic Resistance.

The archon has advantage on saving throws against spells and other magical effects.

One Being.

Though it appears as a humanoid creature riding a mount, an archon is a single being. The "rider" can't be dismounted, and no other means can separate the two portions of the archon's being short of its death.

Actions

Multiattack.

The archon makes two attacks: one with its sword and one with its claws.

Sword.

Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 13 (3d8) radiant damage.

Claws.

Melee Attack Roll: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 13 (3d8) radiant damage.

Innate Spellcasting

The archon's innate spellcasting ability is Charisma (spell save DC 17). The archon can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

1 each/day: destructive wave, geas