Archpriest

(2024 Monster Manual)

Small humanoid (cleric), Neutral

Armor Class16
Hit Points240 (32d8 + 96)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 12 (+1) 17 (+3) 14 (+2) 21 (+5) 14 (+2)
Saving ThrowsCon +7, Int +6, Str +7, Wis +9
SkillsInsight +9, Medicine +9, Perception +9, Religion +10
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 19
LanguagesCommon plus two other languages
Challenge12

Actions

Multiattack.

The archpriest makes three Radiant Burst attacks.

Radiant Burst.

Melee or Ranged Attack Roll: +9, reach 5 ft. or range 60 ft. Hit: 27 (4d10 + 5) Radiant damage.

Holy Word (Recharge 4-6).

wis DC 17, each enemy in a 20-foot Emanation [Area of Effect] originating from the archpriest. Failure: 21 (6d6) Radiant damage, and the target has the Stunned condition until the end of the archpriest's next turn. Success: Half damage only.

Spellcasting

The archpriest casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17):

At will: Light, Thaumaturgy

1 each/day: Flame Strike (level 6 version), Greater Restoration, Raise Dead, Zone of Truth

The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.

3/day: Bless, Dispel Magic, Healing Word, Lesser Restoration