Medium undead, Neutral Evil
| Armor Class | 18 |
|---|---|
| Hit Points | 273 (26d8 + 156) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 17 (+3) | 22 (+6) | 18 (+4) | 17 (+3) | 18 (+4) |
| Saving Throws | — |
|---|---|
| Skills | Perception +9, Stealth +12 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire; necrotic; poison |
| Condition Immunities | charmed; frightened; poisoned |
| Senses | passive Perception 19 |
| Languages | Common, Draconic; telepathy 120 ft. |
| Challenge | 18 |
If the sarrukh fails a saving throw, it can choose to succeed instead.
The sarrukh has Advantage on saving throws against spells and other magical effects.
The sarrukh makes three attacks, using Trident or Necrotic Spit in any combination.
Melee Attack Roll: +12, reach 10 ft. Hit: 33 (6d8 + 6) Piercing damage.
Ranged Attack Roll: +12, range 90 ft. Hit: 11 (2d10) Poison damage plus 22 (4d10) Necrotic damage.
Trigger: A creature the sarrukh can see shape-shifts. Response: The sarrukh chooses the resulting form from among the options available to the shape-shifting creature or prevents the creature from shape-shifting.