Armored Troglodyte

(Waterdeep: Dungeon of the Mad Mage)

Medium humanoid (troglodyte), Chaotic Evil

Armor Class14 (breastplate)
Hit Points13 (2d8 + 4)
Speed30 ft.
STRDEXCONINTWISCHA
14 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 6 (-2)
Saving Throws—
SkillsStealth +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
Languagesunderstands Undercommon but can't speak
Challenge1/4

Traits

Chameleon Skin.

The troglodyte has advantage on Dexterity (Stealth) checks made to hide.

Stench.

Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.

Sunlight Sensitivity.

While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

The troglodyte either makes two attacks with its longsword, or it makes three attacks: one with its bite and two with its claws.

Bite.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Longsword.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.