Arrant Quill

(Candlekeep Mysteries)

Medium humanoid (human), Neutral Evil

Armor Class14
Hit Points135 (18d8 + 54)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 18 (+4) 16 (+3) 16 (+3) 15 (+2) 20 (+5)
Saving ThrowsCha +9, Int +7, Wis +6
SkillsArcana +11, Deception +9, History +7, Performance +13
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
LanguagesCommon, Draconic, Elvish, Undercommon
Challenge11

Actions

Multiattack.

Quill makes two attacks with his dagger and uses Supreme Mockery.

Dagger.

Melee or Ranged Attack Roll: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Quill's Fable (Recharge 6).

Quill utters a short fable while targeting up to five creatures within 30 feet of him that he can see. Each target that can hear Quill's magical fable must make a DC 17 Wisdom saving throw, taking 36 (8d8) psychic damage on a failed save, or half as much damage on a successful one.

Supreme Mockery.

Quill hurls a string of insults laced with enchantments at a creature he can see within 60 feet of him. If the creature can hear Quill (though it need not understand him), it must succeed on a DC 17 Wisdom saving throw or take 66 (12d10) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

Spellcasting

Quill casts one of the following spells using Charisma as the spellcasting ability (save DC 17):

At will: light, mage hand, prestidigitation

3 each/day: detect magic, dispel magic, faerie fire, hold monster

1 each/day: mind blank, teleport