Medium undead, Neutral Evil
| Armor Class | 8 |
|---|---|
| Hit Points | 22 (3d8 + 9) |
| Speed | 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) |
| Saving Throws | Wis +0 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | darkvision 60 ft., passive Perception 8 |
| Languages | understands all languages it spoke in life but can't speak |
| Challenge | 1/4 |
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Medium undead, Neutral Evil
| Armor Class | 8 |
|---|---|
| Hit Points | 22 (3d8 + 9) |
| Speed | 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) |
| Saving Throws | Wis +0 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | darkvision 60 ft., passive Perception 8 |
| Languages | understands all languages it spoke in life but can't speak |
| Challenge | 1/4 |
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
When the zombie dies, it leaves a cloud of ash that lasts for 5 minutes but does not obscure vision.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.