Ash Zombie

Medium undead, Neutral Evil

Armor Class8
Hit Points22 (3d8 + 9)
Speed20 ft.
STRDEXCONINTWISCHA
13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3)
Saving ThrowsWis +0
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesdarkvision 60 ft., passive Perception 8
Languagesunderstands all languages it spoke in life but can't speak
Challenge1/4

Traits

Undead Fortitude.

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Ash Puff.

The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.

Actions

Slam.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.