Ashen Knight

(Keys from the Golden Vault)

Medium elemental (any race), Lawful Evil

Armor Class18 (plate armor)
Hit Points52 (8d8 + 16)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 11 (+0) 14 (+2) 11 (+0) 11 (+0) 15 (+2)
Saving ThrowsCon +4, Wis +2
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesfire
Condition Immunities—
Sensespassive Perception 10
Languagesany one language (usually Common)
Challenge3

Traits

Brave.

The ashen knight has advantage on saving throws against being frightened.

Ashen Creature.

When the knight drops to 0 hit points, it is reduced to a pile of ash, and any equipment it was wearing or carrying falls to the ground.

Actions

Multiattack.

The ashen knight makes two melee attacks.

Greatsword.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow.

Ranged Attack Roll: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest).

For 1 minute, the ashen knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the ashen knight. A creature can benefit from only one Leadership die at a time. This effect ends if the ashen knight is incapacitated.

Reactions

Parry.

The ashen knight adds 2 to its AC against one melee attack that would hit it. To do so, the ashen knight must see the attacker and be wielding a melee weapon.