Asteria

(The Book of Many Things)

Medium humanoid (human, paladin), Chaotic Good

Armor Class18 (breastplate, shield)
Hit Points195 (26d8 + 78)
Speed30 ft., fly 30 ft. (winged boots)
STRDEXCONINTWISCHA
12 (+1) 21 (+5) 17 (+3) 15 (+2) 11 (+0) 20 (+5)
Saving ThrowsCha +11, Con +9, Dex +11, Wis +6
SkillsAcrobatics +11, Arcana +14, Investigation +8, Perception +12, Persuasion +11, Survival +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiescharmed; exhaustion; frightened; poisoned
Sensespassive Perception 22
LanguagesCommon, Druidic
Challenge18

Traits

Guardian Aura.

Whenever a creature of Asteria's choice within 30 feet of her makes a saving throw, Asteria can give the creature advantage on the saving throw (no action required). This trait doesn't function if Asteria has the incapacitated condition.

Legendary Resistance (3/Day).

If Asteria fails a saving throw, she can choose to succeed instead.

Special Equipment.

Asteria wears Winged Boots, which grant her a flying speed (included in her statistics). She also carries one half of a pair of Sending Stones; the other half of the pair is held by Euryale.

Actions

Multiattack.

Asteria makes two Radiant Blade attacks and uses Bursting Benediction.

Radiant Blade.

Melee Attack Roll: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage plus 13 (3d8) radiant damage.

Bursting Benediction.

Asteria causes a burst of magical energy to envelop one creature she can see within 60 feet of herself. The target must make a DC 19 Dexterity saving throw, taking 40 (9d8) force damage on a failed save, or half as much damage on a successful one. Asteria or another creature that she can see within 60 feet of herself then regains 10 hit points.

Legendary Actions

Brazen Strike.

Asteria makes one Radiant Blade attack.

Nimble Sprint.

Asteria moves up to her speed. This movement doesn't provoke opportunity attacks.

Cast a Spell (Costs 2 Actions).

Asteria uses Spellcasting.

Spellcasting

Asteria casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):

At will: Guidance, Light, Thaumaturgy

2 each/day: Bless, Freedom of Movement, Greater Restoration, Plane Shift (self only), Protection from Evil and Good, Revivify