Asteroid Spider

(Monstrous Compendium Volume 1: Spelljammer Creatures)

Gargantuan monstrosity, Neutral Evil

Armor Class17 (natural armor)
Hit Points348 (24d20 + 96)
Speed60 ft., fly 60 ft. (hover)
STRDEXCONINTWISCHA
26 (+8) 10 (+0) 18 (+4) 17 (+3) 13 (+1) 12 (+1)
Saving ThrowsCon +9, Wis +6
SkillsPerception +11, Stealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesblindsight 120 ft. while the spider's eyes are closed, darkvision 120 ft., passive Perception 21
Languages—
Challenge15

Traits

False Appearance.

If the spider is motionless, has its eyes and mouth closed, and has its legs wrapped around its body at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the spider move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the spider is anything other than an asteroid.

Legendary Resistance (3/Day).

If the spider fails a saving throw, it can choose to succeed instead.

Unusual Nature.

The spider doesn't require air.

Actions

Multiattack.

The spider makes two Web Strand attacks, uses Reel, and makes two Bite attacks.

Bite.

Melee Attack Roll: +13 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage plus 10 (3d6) acid damage.

Web Strand.

Ranged Attack Roll: +13 to hit, reach 120 ft., one creature. Hit: The target is grappled (escape DC 18). The web strand can be attacked and destroyed (AC 12; 20 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage). The spider can grapple up to six creatures at a time using its web strands.

Reel.

The spider pulls each creature grappled by it up to 60 feet straight toward itself.