Medium plant, Unaligned
| Armor Class | 12 (natural armor) |
|---|---|
| Hit Points | 26 (4d8 + 8) |
| Speed | 10 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 14 (+2) | 6 (-2) | 10 (+0) | 3 (-4) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; radiant |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | blindsight 60 ft. (blind beyond this radius), passive Perception 10 |
| Languages | — |
| Challenge | 1 |
While it has at least 1 hit point, the astral blight sheds dim light in a 10-foot radius.
The blight doesn't require air or sleep.
The blight makes two Heat-Draining Vine attacks.
Melee Attack Roll: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) radiant damage, and if the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target takes 3 (1d6) cold damage at the start of each of its turns. The blight has two vines, each of which can grapple one creature.