Astral Elf Aristocrat

(Boo's Astral Menagerie)

Medium humanoid (wizard), Any alignment

Armor Class16 (elven chain)
Hit Points103 (23d8)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 14 (+2) 10 (+0) 21 (+5) 18 (+4) 18 (+4)
Saving ThrowsCha +7, Int +8, Wis +7
SkillsArcana +8, Deception +7, Insight +7, Persuasion +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 14
LanguagesCelestial, Common, Draconic, Elvish
Challenge8

Traits

Fey Ancestry.

The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.

Special Equipment.

The elf wears a suit of elven chain.

Unusual Nature.

The elf doesn't require sleep.

Actions

Multiattack.

The elf makes two Scimitar attacks and uses Radiant Beam (if available).

Scimitar.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 10 (3d6) radiant damage.

Radiant Beam (3/Day).

A magical beam of radiance flashes out from the elf's hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a DC 16 Constitution saving throw, taking 18 (4d8) radiant damage on a failed save, or half as much damage on a successful one.

Spellcasting

The elf casts one of the following spells, using Intelligence as the spellcasting ability:

1 each/day: fly, mislead, sending