Astral Elf Commander

(Boo's Astral Menagerie)

Medium humanoid, Any alignment

Armor Class17 (half plate armor)
Hit Points143 (26d8 + 26)
Speed30 ft.
STRDEXCONINTWISCHA
12 (+1) 15 (+2) 13 (+1) 18 (+4) 18 (+4) 18 (+4)
Saving ThrowsCha +7, Con +4, Dex +5, Wis +7
SkillsDeception +7, History +7, Intimidation +7, Survival +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 14
LanguagesCelestial, Common, Elvish
Challenge7

Traits

Fey Ancestry.

The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.

Unusual Nature.

The elf doesn't require sleep.

Actions

Multiattack.

The elf makes two Longsword or Longbow attacks.

Longsword.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage when used with two hands, plus 14 (4d6) radiant damage.

Longbow.

Ranged Attack Roll: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 14 (4d6) radiant damage.

Spellcasting

The elf casts the following spell, using Wisdom as the spellcasting ability:

2/day: teleport