Astral Elf Honor Guard

(Boo's Astral Menagerie)

Medium humanoid, Any alignment

Armor Class17 (half plate armor)
Hit Points93 (17d8 + 17)
Speed30 ft.
STRDEXCONINTWISCHA
14 (+2) 15 (+2) 12 (+1) 17 (+3) 16 (+3) 16 (+3)
Saving ThrowsCha +6, Wis +6
SkillsIntimidation +6, Perception +6, Survival +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 16
LanguagesCelestial, Common, Elvish
Challenge5

Traits

Fey Ancestry.

The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.

Unusual Nature.

The elf doesn't require sleep.

Actions

Multiattack.

The elf makes two Longsword or Radiant Ray attacks.

Longsword.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage, or 13 (2d10 + 2) slashing damage when used with two hands, plus 10 (3d6) radiant damage.

Radiant Ray.

Ranged Spell Attack Roll: +6 to hit, range 120 ft., one target. Hit: 22 (4d10) radiant damage.