Medium humanoid, Any alignment
| Armor Class | 17 (half plate armor) |
|---|---|
| Hit Points | 93 (17d8 + 17) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 16 (+3) |
| Saving Throws | Cha +6, Wis +6 |
|---|---|
| Skills | Intimidation +6, Perception +6, Survival +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 16 |
| Languages | Celestial, Common, Elvish |
| Challenge | 5 |
The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.
The elf doesn't require sleep.
The elf makes two Longsword or Radiant Ray attacks.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage, or 13 (2d10 + 2) slashing damage when used with two hands, plus 10 (3d6) radiant damage.
Ranged Spell Attack Roll: +6 to hit, range 120 ft., one target. Hit: 22 (4d10) radiant damage.