Medium humanoid (cleric), Any alignment
| Armor Class | 13 (chain shirt) |
|---|---|
| Hit Points | 90 (20d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) | 20 (+5) | 17 (+3) |
| Saving Throws | Cha +6, Int +6, Wis +8 |
|---|---|
| Skills | Medicine +8, Religion +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 15 |
| Languages | Celestial, Common, Elvish |
| Challenge | 5 |
The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.
The elf doesn't require sleep.
The elf makes two Morningstar attacks. It can use Rain of Radiance in place of one of these attacks.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage plus 17 (5d6) radiant damage.
Magical, flame-like radiance rains down on a creature that the elf can see within 60 feet of itself. The target must make a DC 16 Dexterity saving throw, taking 22 (5d8) radiant damage on a failed save, or half as much damage on a successful one.
The elf casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 16):
2 each/day: cure wounds (8th-level version), hold person
1 each/day: divination, sending, word of recall