Medium humanoid, Any alignment
| Armor Class | 16 (breastplate) |
|---|---|
| Hit Points | 58 (13d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 15 (+2) |
| Saving Throws | Dex +4, Wis +5 |
|---|---|
| Skills | Intimidation +4, Survival +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 13 |
| Languages | Celestial, Common, Elvish |
| Challenge | 3 |
The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.
The elf doesn't require sleep.
The elf makes two Longsword or Longbow attacks.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage when used with two hands, plus 10 (3d6) radiant damage.
Ranged Attack Roll: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 10 (3d6) radiant damage.