Athar Null

(Morte's Planar Parade)

Small humanoid, Any alignment

Armor Class14 (leather armor)
Hit Points84 (13d8 + 26)
Speed30 ft.
STRDEXCONINTWISCHA
12 (+1) 16 (+3) 14 (+2) 15 (+2) 14 (+2) 10 (+0)
Saving ThrowsDex +6, Wis +5
SkillsInvestigation +8, Perception +5, Stealth +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 15
LanguagesCommon plus two more languages
Challenge5

Traits

Avoidance.

If the null is subjected to an effect that allows it to make a saving throw to take half as much damage, it instead takes no damage if it succeeds on the saving throw, and half as much damage if it fails.

Actions

Multiattack.

The null makes two Force Dagger attacks.

Force Dagger.

Melee or Ranged Attack Roll: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 13 (3d8) force damage. Hit or Miss: The dagger magically returns to the null's hand immediately after a ranged attack.

Reactions

Nullify Spell (3/Day).

The null utters a magical word of cancellation to interrupt a creature it can see that is casting a spell. If the spell is 3rd level or lower, it fails and has no effect. If the spell is 4th level or higher, the null makes an Intelligence check (DC 10 + the spell's level). On a successful check, the spell fails and has no effect.