Auril (First Form)

(Icewind Dale: Rime of the Frostmaiden)

Medium monstrosity, Neutral Evil

Armor Class13
Hit Points95 (10d8 + 50)
Speed30 ft., fly 60 ft.
STRDEXCONINTWISCHA
14 (+2) 16 (+3) 21 (+5) 24 (+7) 26 (+8) 28 (+9)
Saving ThrowsCon +9, Wis +12
SkillsDeception +13, Insight +12, Intimidation +13, Perception +16
Damage Vulnerabilitiesradiant
Damage Resistances—
Damage Immunitiescold; poison
Condition Immunitiescharmed; exhaustion; frightened; paralyzed; petrified; poisoned; stunned
Sensesdarkvision 120 ft., truesight 120 ft., passive Perception 26
Languagesall, telepathy 1000 ft.
Challenge9

Traits

Divine Being.

Auril can't be surprised and can't be changed into another form against her will.

Divine Rejuvenation.

When Auril drops to 0 hit points, her body turns to slush and melts away. Auril instantly reappears in her Auril (second form), in an unoccupied space within 60 feet of where her first form disappeared. Her initiative count doesn't change.

Legendary Resistance (2/Day in This Form).

If Auril fails a saving throw, she can choose to succeed instead.

Magic Resistance.

Auril has advantage on saving throws against spells and other magical effects.

Unusual Nature.

Auril doesn't require air, food, drink, or sleep.

Actions

Multiattack.

Auril attacks twice with her talons.

Talons.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) cold damage.

Touch of Frost.

Melee Spell Attack Roll: +13 to hit, reach 5 ft., one creature. Hit: 13 (3d8) cold damage, and the target can't take reactions until the start of its next turn.

Chromatic Orb.

Ranged Spell Attack Roll: +13 to hit, range 90 ft., one creature. Hit: 13 (3d8) cold damage.

Legendary Actions

Talons.

Auril attacks once with her talons.

Teleport.

Auril teleports to an unoccupied space she can see within 30 feet of her.

Touch of Frost (Costs 2 Actions).

Auril uses Touch of Frost.

Innate Spellcasting

Auril's innate spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: chromatic orb (cold orb only; see "Actions" below), detect magic, misty step

2 each/day: control weather, detect thoughts, ice storm