Aurumvorax Den Leader

(Journeys through the Radiant Citadel)

Medium monstrosity, Unaligned

Armor Class16 (natural armor)
Hit Points52 (8d8 + 16)
Speed40 ft., burrow 20 ft.
STRDEXCONINTWISCHA
18 (+4) 14 (+2) 14 (+2) 3 (-4) 13 (+1) 8 (-1)
Saving ThrowsCon +4, Str +6
SkillsPerception +3, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiespetrified
Sensesdarkvision 60 ft., passive Perception 13
Languages—
Challenge4

Traits

Pack Leader.

The aurumvorax's allies have advantage on attack rolls while within 10 feet of the aurumvorax, provided it isn't incapacitated.

Tunneler.

The aurumvorax can burrow through solid rock and metal at half its burrowing speed and leaves a 5-foot-diameter tunnel in its wake.

Actions

Multiattack.

The aurumvorax makes one Bite attack and two Claw attacks.

Bite.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a creature wearing armor of any type, the aurumvorax gains one of the following benefits of its choice:

Frenzy.

The aurumvorax has advantage on attack rolls until start of its next turn.

Invigorate.

The aurumvorax regains 6 (1d8 + 2) hit points.

Claw.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the aurumvorax can't use its Claw attack on another target, and when it moves, it can drag the grappled creature with it, without the aurumvorax's speed being halved.