Medium fiend (devil), Lawful Evil
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 285 (30d8 + 150) |
| Speed | 20 ft., fly 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 13 (+1) | 20 (+5) | 17 (+3) | 18 (+4) | 20 (+5) |
| Saving Throws | Cha +11, Str +11 |
|---|---|
| Skills | Deception +11, Insight +10, Intimidation +11, Persuasion +11 |
| Damage Vulnerabilities | radiant |
| Damage Resistances | acid; cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | fire; poison |
| Condition Immunities | charmed; poisoned |
| Senses | darkvision 120 ft., passive Perception 14 |
| Languages | all, telepathy 120 ft. |
| Challenge | 18 |
Any creature that starts its turn within 10 feet of the avatar must succeed on a DC 19 Constitution saving throw or have the poisoned condition until the start of their next turn. On a successful saving throw, the creature is immune to this stench for 1 hour.
The avatar makes four Sickening Claw attacks. It can replace one of the attacks with Insect Gorge (if available).
Melee Attack Roll: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage plus 13 (3d8) acid damage. The target's hit point maximum is reduced by the acid damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
The avatar disgorges a swarm of biting flies at a point it can see within 300 feet of itself. Each creature within a 20-foot-radius sphere centered on that point must make a DC 19 Constitution saving throw. A creature takes 55 (10d10) piercing damage on a failed save, or half as much damage on a successful one. The biting flies persist for 1 minute or until the avatar is slain. A creature must also make this saving throw when it enters the insects' area for the first time on a turn or ends its turn there.
The avatar causes caustic slime to emanate from itself, covering a 15-foot-radius circle. Each creature within the slime must succeed on a DC 19 Dexterity saving throw or have the grappled condition (escape DC 17). A grappled creature takes 21 (6d6) acid damage at the start of its turn.