Awakened Elk

(Waterdeep: Dungeon of the Mad Mage)

Large beast, Unaligned

Armor Class10
Hit Points13 (2d10 + 2)
Speed50 ft.
STRDEXCONINTWISCHA
16 (+3) 10 (+0) 12 (+1) 2 (-4) 10 (+0) 6 (-2)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 10
Languages—
Challenge1/4

Traits

Charge.

If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Ram.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Hooves.

Melee Attack Roll: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.