Awakened Giant Wasp

(Waterdeep: Dungeon of the Mad Mage)

Medium beast, Unaligned

Armor Class12
Hit Points13 (3d8)
Speed10 ft., fly 50 ft.
STRDEXCONINTWISCHA
10 (+0) 14 (+2) 10 (+0) 1 (-5) 10 (+0) 3 (-4)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 10
Languages—
Challenge1/2

Actions

Sting.

Melee Attack Roll: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.