Awakened White Moose

(Icewind Dale: Rime of the Frostmaiden)

Large beast, Neutral Evil

Armor Class11 (natural armor)
Hit Points68 (8d10 + 24)
Speed40 ft.
STRDEXCONINTWISCHA
19 (+4) 11 (+0) 16 (+3) 10 (+0) 12 (+1) 6 (-2)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 11
LanguagesDruidic
Challenge3

Traits

Charge.

If the moose moves at least 20 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Sure-Footed.

The moose has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Multiattack.

The moose makes two attacks: one with its antlers and one with its hooves.

Antlers.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Hooves.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.