Azal

(Waterdeep: Dungeon of the Mad Mage)

Medium humanoid (gith), Lawful Neutral

Armor Class17
Hit Points84 (13d8 + 26)
Speed30 ft.
STRDEXCONINTWISCHA
13 (+1) 18 (+4) 15 (+2) 16 (+3) 17 (+3) 12 (+1)
Saving ThrowsDex +7, Int +6, Str +4, Wis +6
SkillsArcana +6, Insight +6, Perception +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 16
LanguagesGith
Challenge6

Traits

Psychic Defense.

While Azal is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack.

Azal makes two unarmed strikes.

Unarmed Strike.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 13 (3d8) psychic damage. This is a magic weapon attack.

Innate Spellcasting (Psionics)

Azal's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:

At will: mage hand (the hand is invisible)

3 each/day: feather fall, jump, see invisibility, shield

1 each/day: phantasmal killer, plane shift