Medium undead (wizard), Neutral Evil
| Armor Class | 20 |
|---|---|
| Hit Points | 390 (52d8 + 156) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 16 (+3) | 21 (+5) | 17 (+3) | 16 (+3) |
| Saving Throws | Con +10, Dex +10, Int +12, Wis +10 |
|---|---|
| Skills | Arcana +19, History +12, Insight +10, Perception +10 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; lightning |
| Damage Immunities | necrotic; poison |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; poisoned |
| Senses | Truesight 120 ft., passive Perception 20 |
| Languages | all |
| Challenge | 23 |
If Azalin dies and his spirit jar remains intact, he revives with all his Hit Points in 2d10 days in the unoccupied space nearest his spirit jar. If Azalin's spirit jar is destroyed, he instead revives in 4d10 days in Castle Avernus in Darkon.
If Azalin fails a saving throw, he can choose to succeed instead.
Azalin makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination.
Melee or Ranged Attack Roll: +12, reach 5 ft. or range 120 ft. Hit: 31 (4d12 + 5) Force damage.
Melee Attack Roll: +12, reach 5 ft. Hit: 15 (3d6 + 5) Cold damage, and the target has the Paralyzed condition until the start of Azalin's next turn.
Azalin teleports up to 60 feet to an unoccupied space he can see and makes one Eldritch Burst or Paralyzing Touch attack.
int DC 20, up to three creatures Azalin can see within 60 feet. Failure: 28 (8d6) Psychic damage, and the target has the Stunned condition until the end of Azalin's next turn. Success: Half damage only. Success or Failure: Azalin can't take this action again until the start of his next turn.
Azalin casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 20):
At will: Detect Magic, Detect Thoughts, Dispel Magic, Invisibility, Lightning Bolt (level 5 version), Mage Hand, Prestidigitation
2 each/day: Animate Dead, Dimension Door, Modify Memory, Plane Shift, Scrying
1 each/day: Chain Lightning, Finger of Death, Power Word Kill
Azalin casts Counterspell in response to the spell's trigger, using the same spellcasting ability as Spellcasting. If the target creature fails its saving throw against this Counterspell, Azalin steals knowledge of the triggering spell. For 1 hour or until Azalin takes this Reaction again, Azalin can cast that spell once, using the same spellcasting ability as Spellcasting.
At will: Counterspell