Medium humanoid (human), Lawful Evil
| Armor Class | 13, 16 with mage armor |
|---|---|
| Hit Points | 39 (6d8 + 12) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
| Saving Throws | Int +5, Wis +3 |
|---|---|
| Skills | Arcana +5, Deception +2, Insight +3, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 11 |
| Languages | Common, Draconic, Infernal, Primordial, Thayan |
| Challenge | 4 |
Azbara has two spell scroll (1st level) of mage armor.
When Azbara casts an evocation Cantrips and misses, or the target succeeds on its saving throw, the target still takes half the cantrip's damage but suffers no other effect.
When Azbara casts an evocation spell that affects other creatures that he can see, he can choose a number of them equal to 1+the spell's level to succeed on their saving throws against the spell. Those creatures take no damage if they would normally take half damage from the spell.
Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Azbara is a 6th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Azbara has the following spells prepared from the wizard spell list:
Cantrips: mage hand, prestidigitation, ray of frost, shocking grasp
Level 1 (4 slots): fog cloud, magic missile, shield, thunderwave
Level 2 (3 slots): invisibility, misty step, scorching ray
Level 3 (3 slots): counterspell, dispel magic, fireball