Azer

(2014 Monster Manual)

Medium elemental, Lawful Neutral

Armor Class17 (natural armor, shield)
Hit Points39 (6d8 + 12)
Speed30 ft.
STRDEXCONINTWISCHA
17 (+3) 12 (+1) 15 (+2) 12 (+1) 13 (+1) 10 (+0)
Saving ThrowsCon +4
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesfire; poison
Condition Immunitiespoisoned
Sensespassive Perception 11
LanguagesIgnan
Challenge2

Traits

Heated Body.

A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

Heated Weapons.

When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination.

The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Warhammer.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.