Medium fiend (demon), Chaotic Evil
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 82 (11d8 + 33) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Perception +5, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | darkvision 120 ft., passive Perception 15 |
| Languages | Abyssal |
| Challenge | 4 |
The babau makes two Claw attacks. It can replace one attack with a use of Spellcasting or Weakening Gaze.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 2 (1d4) acid damage.
The babau targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The babau casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 11):
At will: darkness, dispel magic, fear, heat metal, levitate
Medium fiend (demon), Chaotic Evil
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 82 (11d8 + 33) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Perception +5, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | darkvision 120 ft., passive Perception 15 |
| Languages | Abyssal |
| Challenge | 4 |
The babau makes two melee attacks. It can also use Weakening Gaze before or after making these attacks.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Melee or Ranged Attack Roll: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when used with two hands to make a melee attack.
The babau targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The babau's innate spellcasting ability is Wisdom (spell save DC 11). The babau can innately cast the following spells, requiring no material components:
At will: darkness, dispel magic, fear, heat metal, levitate