Babau

Medium fiend (demon), Chaotic Evil

Armor Class16 (natural armor)
Hit Points82 (11d8 + 33)
Speed40 ft.
STRDEXCONINTWISCHA
19 (+4) 16 (+3) 16 (+3) 11 (+0) 12 (+1) 13 (+1)
Saving Throws—
SkillsPerception +5, Stealth +5
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesdarkvision 120 ft., passive Perception 15
LanguagesAbyssal
Challenge4

Actions

Multiattack.

The babau makes two Claw attacks. It can replace one attack with a use of Spellcasting or Weakening Gaze.

Claw.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 2 (1d4) acid damage.

Weakening Gaze.

The babau targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spellcasting

The babau casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 11):

At will: darkness, dispel magic, fear, heat metal, levitate