Medium undead (wizard), Neutral Good
| Armor Class | 18 |
|---|---|
| Hit Points | 255 (34d8 + 102) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 16 (+3) | 21 (+5) | 14 (+2) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +17, History +11, Insight +8, Perception +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | lightning; radiant |
| Damage Immunities | necrotic; poison |
| Condition Immunities | charmed; frightened; paralyzed; poisoned |
| Senses | passive Perception 18 |
| Languages | all |
| Challenge | 18 |
If the baelnorn fails a saving throw, it can choose to succeed instead.
The baelnorn has Advantage on saving throws against spells and other magical effects.
The baelnorn makes three attacks, using Arcane Burst or Paralyzing Touch in any combination. It can replace two attacks with a use of Spellcasting to cast Lightning Bolt (level 4 version).
Melee or Ranged Attack Roll: +11, reach 5 ft. or range 120 ft. Hit: 31 (4d12 + 5) Force damage.
Melee Attack Roll: +11, reach 5 ft. Hit: 10 (2d4 + 5) Cold damage, and the target has the Paralyzed condition until the start of the baelnorn's next turn.
con DC 19, each creature in a 20-foot Emanation [Area of Effect] originating from the baelnorn; Undead have Disadvantage on this save. Failure: 11 (2d10) Radiant damage. Success: Half damage.
The baelnorn teleports up to 60 feet to an unoccupied space it can see and regains 11 (2d10) Hit Points. The baelnorn can't take this action again until the start of its next turn.
The baelnorn casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 19):
At will: Detect Magic, Detect Thoughts, Dispel Magic, Invisibility, Lightning Bolt (level 4 version), Mage Hand, Prestidigitation
The baelnorn casts Counterspell in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
At will: Counterspell
The baelnorn casts Fear, using the same spellcasting ability as Spellcasting. The baelnorn can't take this action again until the start of its next turn.