Large aberration, Chaotic Evil
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 114 (12d10 + 48) |
| Speed | 25 ft., climb 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 8 (-1) | 18 (+4) | 6 (-2) | 15 (+2) | 8 (-1) |
| Saving Throws | Con +8 |
|---|---|
| Skills | Perception +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | blinded |
| Senses | blindsight 500 ft. (blind beyond this radius), passive Perception 16 |
| Languages | understands Deep Speech, telepathy 1 mile |
| Challenge | 11 |
If the balhannoth fails a saving throw, it can choose to succeed instead.
The balhannoth makes one Bite attack and two Tentacle attacks.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 19 (3d10 + 3) piercing damage.
Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15) and is moved up to 5 feet toward the balhannoth. Until this grapple ends, the target is restrained, and the balhannoth can't use this tentacle against other targets. The balhannoth has four tentacles.
The balhannoth makes one Bite attack against one creature it has grappled.
The balhannoth teleports, along with any equipment it is wearing or carrying and any creatures it has grappled, up to 60 feet to an unoccupied space it can see.
The balhannoth magically becomes invisible for up to 10 minutes or until immediately after it makes an attack roll.
Large aberration, Chaotic Evil
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 114 (12d10 + 48) |
| Speed | 25 ft., climb 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 8 (-1) | 18 (+4) | 6 (-2) | 15 (+2) | 8 (-1) |
| Saving Throws | Con +8 |
|---|---|
| Skills | Perception +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | blinded |
| Senses | blindsight 500 ft. (blind beyond this radius), passive Perception 16 |
| Languages | understands Deep Speech, telepathy 1 mile |
| Challenge | 11 |
If the balhannoth fails a saving throw, it can choose to succeed instead.
The balhannoth makes a bite attack and up to two tentacle attacks, or it makes up to four tentacle attacks.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 25 (4d10 + 3) piercing damage.
Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15) and is moved up to 5 feet toward the balhannoth. Until this grapple ends, the target is restrained, and the balhannoth can't use this tentacle against other targets. The balhannoth has four tentacles.
The balhannoth makes one bite attack against one creature it has grappled.
The balhannoth magically teleports, along with any equipment it is wearing or carrying and any creatures it has grappled, up to 60 feet to an unoccupied space it can see.
The balhannoth magically becomes invisible for up to 10 minutes or until immediately after it makes an attack roll.