Medium humanoid (orc), Chaotic Evil
| Armor Class | 13 (hide armor) |
|---|---|
| Hit Points | 15 (2d8 + 6) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 16 (+3) | 7 (-2) | 11 (+0) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Intimidation +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Common, Orc |
| Challenge | 1/2 |
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.