Small humanoid, Neutral
| Armor Class | 17 |
|---|---|
| Hit Points | 169 (26d8 + 52) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 20 (+5) | 14 (+2) | 18 (+4) | 14 (+2) | 15 (+2) |
| Saving Throws | Con +6, Dex +9 |
|---|---|
| Skills | Acrobatics +9, Perception +10, Stealth +13 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 20 |
| Languages | Common, Thieves' cant |
| Challenge | 11 |
If the bandit is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the bandit instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.
The bandit makes three attacks, using Scimitar or Pistol in any combination.
Melee Attack Roll: +9, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 14 (4d6) Poison damage.
Ranged Attack Roll: +9, range 30/90 ft. Hit: 10 (1d10 + 5) Piercing damage plus 14 (4d6) Poison damage.