Medium celestial, Lawful Good
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 136 (16d8 + 64) |
| Speed | 30 ft., fly 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 20 (+5) |
| Saving Throws | Con +9, Wis +7 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | necrotic; poison |
| Damage Immunities | — |
| Condition Immunities | exhaustion; frightened; poisoned |
| Senses | passive Perception 12 |
| Languages | Celestial, Common, Infernal |
| Challenge | 13 |
Barachiel makes three Greatsword attacks.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 22 (5d8) radiant damage.
Barachiel wreathes his sword in white flame, then makes a Greatsword attack. On a hit, the target takes an additional 45 (7d12) fire damage plus 45 (7d12) radiant damage. The target must succeed on a DC 18 Charisma saving throw or have the stunned condition until the end of their next turn.
Barachiel adds 5 to his AC against one attack. To do so, Barachiel must see the attacker and be wielding a melee weapon.