Medium fiend (devil), Lawful Evil
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 110 (13d8 + 52) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) |
| Saving Throws | Cha +5, Con +7, Str +6, Wis +5 |
|---|---|
| Skills | Deception +5, Insight +5, Perception +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | fire; poison |
| Condition Immunities | poisoned |
| Senses | darkvision 120 ft., passive Perception 18 |
| Languages | Infernal, telepathy 120 ft. |
| Challenge | 5 |
At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
Magical darkness doesn't impede the devil's darkvision.
The devil has advantage on saving throws against spells and other magical effects.
The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Ranged Spell Attack Roll: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
Medium fiend (devil), Lawful Evil
| Armor Class | 15 |
|---|---|
| Hit Points | 110 (13d8 + 52) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) |
| Saving Throws | Cha +5, Con +7, Str +6, Wis +5 |
|---|---|
| Skills | Deception +5, Insight +5, Perception +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold |
| Damage Immunities | fire; poison |
| Condition Immunities | poisoned |
| Senses | Darkvision 120 ft. (unimpeded by magical Darkness), passive Perception 18 |
| Languages | Infernal; telepathy 120 ft. |
| Challenge | 5 |
At the start of each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.
If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
The devil has Advantage on saving throws against spells and other magical effects.
The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.
Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from both claws.
Melee Attack Roll: +6, reach 10 ft. Hit: 14 (2d10 + 3) Slashing damage.
Ranged Attack Roll: +5, range 150 ft. Hit: 17 (5d6) Fire damage. If the target is a flammable object that isn't being worn or carried, it starts burning.
Medium fiend (devil), Lawful Evil
| Armor Class | 15 |
|---|---|
| Hit Points | 110 (13d8 + 52) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) |
| Saving Throws | Cha +5, Con +7, Str +6, Wis +5 |
|---|---|
| Skills | Deception +5, Insight +5, Perception +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold |
| Damage Immunities | fire; poison |
| Condition Immunities | poisoned |
| Senses | Darkvision 120 ft. (unimpeded by magical Darkness), passive Perception 18 |
| Languages | Infernal; telepathy 120 ft. |
| Challenge | 5 |
At the start of each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.
If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
The devil has Advantage on saving throws against spells and other magical effects.
The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.
Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from both claws.
Melee Attack Roll: +6, reach 10 ft. Hit: 14 (2d10 + 3) Slashing damage.
Ranged Attack Roll: +5, range 150 ft. Hit: 17 (5d6) Fire damage. If the target is a flammable object that isn't being worn or carried, it starts burning.