Bard

Medium humanoid, Any alignment

Armor Class15 (chain shirt)
Hit Points44 (8d8 + 8)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2)
Saving ThrowsDex +4, Wis +3
SkillsAcrobatics +4, Perception +5, Performance +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 15
Languagesany two languages
Challenge2

Actions

Multiattack.

The bard makes two Shortsword or Shortbow attacks. It can replace one attack with a use of Spellcasting.

Shortsword.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow.

Ranged Attack Roll: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Cacophony (Recharge 4-6).

Each creature in a 15-foot cube originating from the bard must make a DC 12 Constitution saving throw. On a failed save, a creature takes 9 (2d8) thunder damage and is pushed up to 10 feet away from the bard. On a successful save, a creature takes half as much damage and isn't pushed.

Spellcasting

The bard casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):

At will: dancing lights, mage hand, prestidigitation

1 each/day: charm person, invisibility, sleep