Barghest

Large fiend, Neutral Evil

Armor Class17 (natural armor)
Hit Points60 (8d10 + 16)
Speed60 ft. (30 ft. in goblin form)
STRDEXCONINTWISCHA
19 (+4) 15 (+2) 14 (+2) 13 (+1) 12 (+1) 14 (+2)
Saving Throws—
SkillsDeception +4, Intimidation +4, Perception +5, Stealth +4
Damage Vulnerabilities—
Damage Resistancescold; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiesacid; poison
Condition Immunitiespoisoned
Sensesblindsight 60 ft., darkvision 60 ft., passive Perception 15
LanguagesAbyssal, Common, Goblin, Infernal, telepathy 60 ft.
Challenge4

Traits

Fire Banishment.

When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a DC 15 Charisma saving throw or be instantly banished to Gehenna

Soul Feeding.

The barghest can feed on the corpse of a Fey or Humanoid it killed within the past 10 minutes. This feeding takes at least 1 minute, and it destroys the corpse. The victim's soul is trapped in the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul is trapped in the barghest, any magic that tries to restore the soul to life has a 50% chance of failing and being wasted.

Actions

Multiattack.

The barghest makes one Bite attack and one Claw attack.

Bite.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claw.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Spellcasting

The barghest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):

At will: levitate, minor illusion, pass without trace

1 each/day: charm person, dimension door, suggestion