Large fiend, Neutral Evil
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 60 (8d10 + 16) |
| Speed | 60 ft. (30 ft. in goblin form) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
| Saving Throws | — |
|---|---|
| Skills | Deception +4, Intimidation +4, Perception +5, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; lightning; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | acid; poison |
| Condition Immunities | poisoned |
| Senses | blindsight 60 ft., darkvision 60 ft., passive Perception 15 |
| Languages | Abyssal, Common, Goblin, Infernal, telepathy 60 ft. |
| Challenge | 4 |
When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a DC 15 Charisma saving throw or be instantly banished to Gehenna
The barghest can feed on the corpse of a Fey or Humanoid it killed within the past 10 minutes. This feeding takes at least 1 minute, and it destroys the corpse. The victim's soul is trapped in the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul is trapped in the barghest, any magic that tries to restore the soul to life has a 50% chance of failing and being wasted.
The barghest makes one Bite attack and one Claw attack.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
The barghest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):
At will: levitate, minor illusion, pass without trace
1 each/day: charm person, dimension door, suggestion
Large fiend (shapechanger), Neutral Evil
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 90 (12d10 + 24) |
| Speed | 60 ft. (30 ft. in goblin form) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
| Saving Throws | — |
|---|---|
| Skills | Deception +4, Intimidation +4, Perception +5, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | acid; poison |
| Condition Immunities | poisoned |
| Senses | blindsight 60 ft., darkvision 60 ft., passive Perception 15 |
| Languages | Abyssal, Common, Goblin, Infernal, telepathy 60 ft. |
| Challenge | 4 |
The barghest can use its action to polymorph into a Small goblin or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. The barghest reverts to its true form if it dies.
When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a DC 15 Charisma saving throw or be instantly banished to Gehenna. Instantaneous bursts of flame (such as a red dragon's breath or a fireball spell) don't have this effect on the barghest.
The barghest has advantage on Wisdom (Perception) checks that rely on smell.
A barghest can feed on the corpse of a humanoid that it killed that has been dead for less than 10 minutes, devouring both flesh and soul in doing so. This feeding takes at least 1 minute, and it destroys the victim's body. The victim's soul is trapped in the barghest for 24 hours, after which time it is digested. If the barghest dies before the soul is digested, the soul is released.
While a humanoid's soul is trapped in a barghest, any form of revival that could work has only a 50% chance of doing so, freeing the soul from the barghest if it is successful. Once a creature's soul is digested, however, no mortal magic can return that humanoid to life.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
The barghest's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
At will: levitate, minor illusion, pass without trace
1 each/day: charm person, dimension door, suggestion