Barlgura

Large fiend (demon), Chaotic Evil

Armor Class15 (natural armor)
Hit Points68 (8d10 + 24)
Speed40 ft., climb 40 ft.
STRDEXCONINTWISCHA
18 (+4) 15 (+2) 16 (+3) 7 (-2) 14 (+2) 9 (-1)
Saving ThrowsCon +6, Dex +5
SkillsPerception +5, Stealth +5
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesblindsight 30 ft., darkvision 120 ft., passive Perception 15
LanguagesAbyssal, telepathy 120 ft.
Challenge5

Traits

Reckless.

At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Running Leap.

The barlgura's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.

Actions

Multiattack.

The barlgura makes three attacks: one with its bite and two with its fists.

Bite.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Fist.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.

Innate Spellcasting

The barlgura's spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components:

1 each/day: entangle, phantasmal force

2 each/day: disguise self, invisibility (self only)