Large fiend (demon), Chaotic Evil
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 68 (8d10 + 24) |
| Speed | 40 ft., climb 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 16 (+3) | 7 (-2) | 14 (+2) | 9 (-1) |
| Saving Throws | Con +6, Dex +5 |
|---|---|
| Skills | Perception +5, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | blindsight 30 ft., darkvision 120 ft., passive Perception 15 |
| Languages | Abyssal, telepathy 120 ft. |
| Challenge | 5 |
At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
The barlgura's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.
The barlgura makes three attacks: one with its bite and two with its fists.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
The barlgura's spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components:
1 each/day: entangle, phantasmal force
2 each/day: disguise self, invisibility (self only)
Large fiend (demon), Chaotic Evil
| Armor Class | 15 |
|---|---|
| Hit Points | 85 (10d10 + 30) |
| Speed | 40 ft., climb 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 16 (+3) | 7 (-2) | 14 (+2) | 9 (-1) |
| Saving Throws | Con +6, Dex +5 |
|---|---|
| Skills | Perception +5, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | Blindsight 30 ft., Darkvision 120 ft., passive Perception 15 |
| Languages | Abyssal; telepathy 120 ft. |
| Challenge | 5 |
If the barlgura dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
The barlgura makes one Tormenting Bite attack and two Thrash attacks.
Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage plus 13 (2d12) Psychic damage.
Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
The barlgura casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 13):
2 each/day: Disguise Self, Invisibility (self only)
1 each/day: Entangle, Phantasmal Killer (level 6 version)