Barovian Witch

(Curse of Strahd)

Medium humanoid (human), Chaotic Evil

Armor Class10
Hit Points16 (3d8 + 3)
Speed30 ft.
STRDEXCONINTWISCHA
7 (-2) 11 (+0) 13 (+1) 14 (+2) 11 (+0) 12 (+1)
Saving Throws—
SkillsArcana +4, Perception +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 12
LanguagesCommon
Challenge1/2

Actions

Claws (Requires Alter Self).

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage. This attack is magical.

Dagger.

Melee or Ranged Attack Roll: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

Spellcasting

The witch is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The witch has the following wizard spells prepared:

Cantrips: mage hand, prestidigitation, ray of frost

Level 1 (4 slots): ray of sickness, sleep, Tasha's hideous laughter

Level 2 (2 slots): alter self, invisibility