Medium humanoid (human), Chaotic Evil
| Armor Class | 10 |
|---|---|
| Hit Points | 16 (3d8 + 3) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +4, Perception +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Common |
| Challenge | 1/2 |
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage. This attack is magical.
Melee or Ranged Attack Roll: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
The witch is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The witch has the following wizard spells prepared:
Cantrips: mage hand, prestidigitation, ray of frost
Level 1 (4 slots): ray of sickness, sleep, Tasha's hideous laughter
Level 2 (2 slots): alter self, invisibility