Medium celestial, Lawful Good
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 66 (12d8 + 12) |
| Speed | 30 ft., fly 90 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 18 (+4) |
| Saving Throws | Cha +7, Wis +6 |
|---|---|
| Skills | Investigation +3, Perception +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | fire; radiant |
| Damage Immunities | — |
| Condition Immunities | charmed; exhaustion; frightened |
| Senses | darkvision 120 ft., truesight 120 ft., passive Perception 16 |
| Languages | all |
| Challenge | 5 |
The angel doesn't provoke an opportunity attack when it flies out of an enemy's reach.
The angel has advantage on saving throws against spells and other magical effects.
The angel makes two melee attacks. It also uses Battlefield Inspiration.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands, plus 18 (4d8) radiant damage. If the target is within 5 feet of any of the angel's allies, the target takes an extra 2 (1d4) radiant damage.
The angel chooses up to three creatures it can see within 30 feet of it. Until the end of the angel's next turn, each target can add a d4 to its attack rolls and saving throws.