Medium humanoid (any race), Lawful Good
| Armor Class | 13 (leather armor) |
|---|---|
| Hit Points | 16 (3d8 + 3) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Nature +4, Perception +5, Stealth +6, Survival +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 15 |
| Languages | any one language (usually Common) |
| Challenge | 1/2 |
The dwarf has advantage on Wisdom (Perception) checks that rely on hearing or sight.
The dwarf makes two melee attacks or two ranged attacks.
Melee or Ranged Attack Roll: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6 + 0) slashing damage.
Ranged Attack Roll: +4 to hit, ranged 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.