Beast of Malar

(Forgotten Realms: Adventures in Faerûn)

Medium monstrosity, Chaotic Evil

Armor Class17
Hit Points168 (16d8 + 96)
Speed50 ft., burrow 40 ft. (land form only), fly 60 ft. (sky form only), swim 40 ft. (sea form only)
STRDEXCONINTWISCHA
21 (+5) 16 (+3) 23 (+6) 10 (+0) 14 (+2) 12 (+1)
Saving ThrowsStr +9
SkillsPerception +10, Stealth +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiescharmed; frightened
SensesDarkvision 60 ft., passive Perception 20
Languagesunderstands Common but can't speak
Challenge11

Traits

Amphibious (Sea Form Only).

The beast breathes air and water.

Divine Immortality.

If the beast dies, its body dissolves into black goo, and it gains a new body after 1d10 days, reviving with all its Hit Points in a place of Malar's choosing.

Legendary Resistance (3/Day).

If the beast fails a saving throw, it can choose to succeed instead.

Magic Resistance.

The beast has Advantage on saving throws against spells and other magical effects.

Regeneration.

The beast regains 20 Hit Points at the start of its turn. If the beast takes Radiant damage or damage from a Critical Hit, this trait doesn't function at the start of the beast's next turn. The beast dies only if it starts its turn with 0 Hit Points and doesn't regenerate.

Actions

Multiattack.

The beast makes three attacks, using Bite or Claws in any combination.

Bite.

Melee Attack Roll: +9, reach 5 ft. Hit: 23 (4d8 + 5) Piercing damage.

Claws (Land or Sky Form Only).

Melee Attack Roll: +9, reach 5 ft. Hit: 18 (3d8 + 5) Slashing damage. If the target is Large or smaller, it has the Prone condition.