Beholder Zombie

Large undead, Neutral Evil

Armor Class15 (natural armor)
Hit Points93 (11d10 + 33)
Speed0 ft., fly 20 ft. (hover)
STRDEXCONINTWISCHA
10 (+0) 8 (-1) 16 (+3) 3 (-4) 8 (-1) 5 (-3)
Saving ThrowsWis +2
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiespoisoned; prone
Sensesdarkvision 60 ft., passive Perception 9
Languagesunderstands Deep Speech and Undercommon but can't speak
Challenge5

Traits

Undead Fortitude.

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bite.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage.

Eye Ray.

The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it.

  • The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • The targeted creature must make a DC 14 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.

  • If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.

    If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger nonmagical object or creation of magical force, this ray disintegrates a 10-foot cube of it.