Small humanoid, Neutral
| Armor Class | 16 |
|---|---|
| Hit Points | 136 (16d8 + 64) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 14 (+2) | 19 (+4) | 10 (+0) | 14 (+2) | 9 (-1) |
| Saving Throws | Con +7, Str +7 |
|---|---|
| Skills | Athletics +7, Perception +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened |
| Senses | passive Perception 15 |
| Languages | Common |
| Challenge | 8 |
While Bloodied, the berserker has Advantage on attack rolls and saving throws.
The berserker makes three attacks, using Greataxe or Javelin in any combination.
Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Slashing damage, plus 10 (3d6) Thunder damage to the target or another creature within 5 feet of the target.
Melee or Ranged Attack Roll: +7, reach 5 ft. or range 30/120 ft. Hit: 18 (4d6 + 4) Piercing damage, and the target's Speed decreases by 5 feet until the start of the berserker's next turn.