Berserker Commander

(2024 Monster Manual)

Small humanoid, Neutral

Armor Class16
Hit Points136 (16d8 + 64)
Speed40 ft.
STRDEXCONINTWISCHA
19 (+4) 14 (+2) 19 (+4) 10 (+0) 14 (+2) 9 (-1)
Saving ThrowsCon +7, Str +7
SkillsAthletics +7, Perception +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiescharmed; frightened
Sensespassive Perception 15
LanguagesCommon
Challenge8

Traits

Bloodied Frenzy.

While Bloodied, the berserker has Advantage on attack rolls and saving throws.

Actions

Multiattack.

The berserker makes three attacks, using Greataxe or Javelin in any combination.

Greataxe.

Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Slashing damage, plus 10 (3d6) Thunder damage to the target or another creature within 5 feet of the target.

Javelin.

Melee or Ranged Attack Roll: +7, reach 5 ft. or range 30/120 ft. Hit: 18 (4d6 + 4) Piercing damage, and the target's Speed decreases by 5 feet until the start of the berserker's next turn.