Large elemental, Neutral
| Armor Class | 19 (natural armor) |
|---|---|
| Hit Points | 103 (9d10 + 54) |
| Speed | 20 ft., burrow 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 10 (+0) | 22 (+6) | 11 (+0) | 10 (+0) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Perception +6, Stealth +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | piercing, slashing from nonmagical attacks that aren't adamantine |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., tremorsense 60 ft., passive Perception 16 |
| Languages | Terran |
| Challenge | 8 |
The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.
The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.
The xorn makes three claw attacks and one bite attack.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 22 (5d6 + 5) piercing damage.
Melee Attack Roll: +8 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) slashing damage.